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Leroy
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Sujet du message: Posté: 22 Avr 2007, 23:35 |
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Inscription: 07 Jan 2003, 18:37 Messages: 4693 Localisation: Marseille Age: 20 Sexe: Homme
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Hitsumei a écrit:
Mon désir d'acheter le jeu a été renforcé.
Moi aussi, c'est clair que ça fait envie 
_________________ Now, you know the truth! Space Invaders are backkkkkk !!!!!!!!!!
VIENS TE BATTRE !!!
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Clara Soft
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Sujet du message: Posté: 23 Avr 2007, 14:30 |
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Inscription: 02 Avr 2005, 14:19 Messages: 13734 Localisation: Sous ma couette ! Age: 20 Sexe: Femme
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lol aurélien je viens de le poster dans le topic des screens en meme temps !
edit : bon t'as remarqué apparemment voilà les scans :
http://www.tro-online.com/images/Clara/ ... view_1.jpg
http://www.tro-online.com/images/Clara/ ... view_2.jpg
http://www.tro-online.com/images/Clara/ ... view_3.jpg
http://www.tro-online.com/images/Clara/ ... view_4.jpg
http://www.tro-online.com/images/Clara/ ... view_5.jpg (Lara en or )
http://www.tro-online.com/images/Clara/ ... view_6.jpg
http://www.tro-online.com/images/Clara/ ... view_7.jpg
http://www.tro-online.com/images/Clara/ ... view_8.jpg
source : tombraiderforums
le magazine a écrit: A 'reimagining' of the nearly-11-year-old original PS1 title, Anniversary puts Lara's classic, virgin outing through the up-to-date game engine of Legend. It's a fusion of old ideas and new technology that works well.
How so? First and foremost, Anniversary shows great respect to the things that made Tomb Raider such a hit when it debuted. Like the original, it prioritises a sense of adventure above everything else as it follows Lara's quest to unearth Atlantis, via tombs raided in Peru, Greece and Egypt.
If Legend was your first lump of Lara, then Anniversary's going to be a shock. There's little gunplay, and far fewer popcorn moments involving mounted guns, frantic motorbike rides, button-prompt action sequences and the like. You'll spend most of your time alone - an important part of the game's ambience - and the enemies you do face are rarely human.
There are still action scenes that require well-timed button presses, but they're infrequent and much more restrained by comparison to Legend, so they shouldn't annoy even the most fanatical of those who hold the original dear. There are a handful of other additions, but they're not excessive or invasive enough to taint the game's strengths. The major strength is this: very few games do environmental puzzling as well as Tomb Raider did, and Anniversary does.
That's not to say each stage is filled with puzzles; the levels themselves often are the puzzles, which just goes to show the scale and intricacy involved. Often, some of the grander setups can be testing, but that's why there's such a satisfying payoff when you find the solution.
There are moments when your next step is staring you in the face, but you lose it among the scenery; you slap yourself once you spot it, but there are a handful of times when you feel it's the fault of the game, rather than you.
By and large, though, this is a playground built from some serious spatial logic, with epic conundrums that feel intensely good to solve when everything slots into place and you move on to the next section. Incidentally, the stages are now streamed, so there are only loading screens when you move between countries - a minor touch but effective.
Anniversary also provides that classic Tomb Raider atmosphere of solitude, the feeling that you really are creeping around long-forgotten, mystical and enigmatic vaults and chambers that haven't heard human footsteps in centuries. The perfectly moody music buffers that sensation well and the infamous sights - the Colosseum, the tomb of King Midas, the Sphinx - still wow, especially if you're a return visitor. Indeed, having pleasant memories of Tomb Raider re-ignited is a lovely sensation, as well as testament to how much Anniversary sticks to the roadmap of the original.
And that's a good summary of the experience awaiting you. When it all works it feels as good as your memories of the first game do. But there will be times when it won't work as smoothly as you'd have liked. Lara can still misbehave on rare occasions, missing a vital jump or grab because the camera has attempted to pan automatically. The combat's fine, but can still feel humdrum.
And the checkpoint system is a bit weird. When you die, you restart at the last checkpoint, and you can save at any point to make the most recent checkpoint the one you'll start at when you next boot the game up; nothing strange there. The problem comes when you're stuck and want to respawn at the last checkpoint, but you haven't manually saved - then it's a case of finding a way to kill yourself, or simply having to bite down and return to the last point where you did save. See? Weird.
Yet despite these issues, Anniversary is a success. It pays knowing homage to one of the most highly regarded adventure games without feeling like lazy recycling. And it provides plenty of slow-burning thrills that can snag your attention for hours at a time, so you'd best be ready to put the effort in if you want to get at the immense satisfaction and atmosphere that offers.
It's definitely not something for dipping into on a whim, and anyone after brutal, nose-cracking action should stick with God of War II.
But for the rest of us, this is the Tomb Raider game we've long been waiting for. And it speaks volumes about the games market that something that's essentially a remastered update can seem such a breath of fresh air.
Graphics - Great lighting, but the odd splotchy texture.
Sound - Nicely remixed music, spooky ambience.
Gameplay - Genuinely head-scratching and involving.
Lifespan - Longer than Legend, plus extras to collect.
Dernière édition par Clara Soft le 23 Avr 2007, 18:04, édité 1 fois.
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|Aurélien|
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Sujet du message: Posté: 23 Avr 2007, 14:38 |
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| Colonel Raider |
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Inscription: 07 Sep 2005, 23:42 Messages: 5800 Localisation: Sa vous concerne plus
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Oui clara j'avais remarqué.
Donc ci j'ai bien compris : (Spoiler)
OPS2 a écrit: *Les Salles de Saint Francis : Atlas, Poseidon , Damocles et Hephaïstos. *Le manoir sera présent (il y quelques screens comme celui de la salle d'entrainement, la bliothèque sans Alister et Le feu de cheminée) avec un jardin : Labyrinthe au Rendez vous. *Les écran de chargement ne seront qu'entre les Pays, vu que les environements sont en Streaming *Les sauvegarde sont bizard: Il faut re-saugarder après un point de passage pour reprendre la partie à ce point là après avoir quitter le jeu. (si quelqu'un pouvait me confirmer que c'est bien cela) *Les talantes osnt échrochés vif!
Et TRa est une réussite pour eux.
Bah s'annonce pas trop mal
_________________ Compte Inactif
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|Aurélien|
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Sujet du message: Posté: 23 Avr 2007, 14:47 |
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| Colonel Raider |
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Inscription: 07 Sep 2005, 23:42 Messages: 5800 Localisation: Sa vous concerne plus
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Clara Soft a écrit: Merci Aurélien
De rien
*Je vais essayer de faire une traduction plus complète aussi  )
_________________ Compte Inactif
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Hitsumei
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Sujet du message: Posté: 23 Avr 2007, 14:52 |
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Inscription: 04 Mai 2004, 03:40 Messages: 3330 Localisation: Watarimono da kara, shirimasen Age: 20 Sexe: Femme
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@Amélie J'ai cours de maths dans 8 minutes. Cependant, je vais traduire le texte après (j'ai commencé un peu).
@+ 
_________________ Regarde dans mes yeux Pendant toute l'éternité tu trouveras Dans ce coeur fragile, Sache que tu y appartiendras toujours Crie dans la nuit Montre l'obscurité que tu vas lutter Tu sens que tu n'as pas d'espoir, mais dedans je sais que tu es forte
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|Aurélien|
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Sujet du message: Posté: 23 Avr 2007, 15:14 |
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| Colonel Raider |
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Inscription: 07 Sep 2005, 23:42 Messages: 5800 Localisation: Sa vous concerne plus
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Encadré "The Real Extra"
Citation: Never mind the sacred Scion artefact. There are other goodies to be found.. As with Tomb Raider Legend, collecting secret treasures and relics scattered throughout each stage will unlock bundles of bonus bits: costumes, artwork, music, commentaries and cheats, plus a few special bits that includes 'a note to the fans'. The time trial feature also returns - replay and complete each while a clock tracks just how swiftly you manage it - although these will likely prove tougher this time around, what with the puzzles being so much more substantial and demanding than those of Legend.
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|Aurélien|
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Sujet du message: Posté: 23 Avr 2007, 15:31 |
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| Colonel Raider |
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Inscription: 07 Sep 2005, 23:42 Messages: 5800 Localisation: Sa vous concerne plus
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hoo Non, C'est simplement qu'il a été retranscrit sur Tombraiderforums par celui qui a posté les screen
Encadré Extra Traduit :
Citation: Il n'y pas que le Scion comme relique. Il y en a bien d'autres à trouver. Comme dans Tomb Raider Legend, trouver tout ces objets secrets permettera de découvrir de bonus : Vetements, ArtWork, musique, commentaires et code, avec en plus quelque chose d'un peu spécial comme « Une note aux Fans ». On note le retour des "Contres La montres" - Rejouez un niveau avec une limite de temps -qui cette fois seront bien plus dur, avec les puzzles tellement plus exigeant que ceux de Legend.
_________________ Compte Inactif
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