OCB CODES LIST
ENEMY_JEEP
101 Does A large half loop and drivesoff dropping grenades
102 Same as above but with a tighter loop
103 Same but faster
104 Same as above but faster
SKELETON
1 Jumps out of ground to right
2 Jumps out of ground to left
3 Lies on the ground untill triggered
GUIDE
9000 Follows Lara, doesn't stop just keeps pushing
13000 Same as above
BADDY_1
1 Rolls to the right 1 square
2 Jumps to the left 1 square
3 ducks when triggered
4 Climbs up 4 clicks when triggered
1004 Climbs up 6 clicks when triggered
2000 Attacks Lara after she kills 1st baddie triggered
3000 Same as above but after she kills 2nd baddie triggered
4000 Same as above but after she kills 3rd baddie triggered
6000 Same as above but after she kills 5th baddie triggered
7000 Same as above but after she kills 6th baddie triggered
8000 Same as above but after she kills 7th baddie triggered
BADDY_2
1 Jumps to right when triggered
2 Rolls to left when triggered
3 Crouches when triggered
4 Climbs up 4 clicks when triggered
10 UNKNOWN
12 Rolls to the left when triggered
13 Crouches when triggered
14 Climbs up 6 clicks when triggered
101 Slides to the left while crouching when triggered (eg. Train level)
102 Same as above
103 Same as above
104 Same as above
MUMMY
-60 Stands still with arms crossed over chest until triggered
2 Lays on ground until triggered and only starts moving when Lara is close
SPHINX 1 Sits down until it's triggered
HORSEMAN
1 Works on its own without the horse
BEETLES
*THE NUMBERS WITH A + MEAN THEY CAN BE ADDED TO THE OCB* (eg. to make 55 beetles appear from the ceiling slowly then gushing out --> 50+2000+4000= 6050)
1-128 OCB number is how many beetles are triggered (between 1-128)
+1000 Add to OCB to make them appear from the floor
+2000 Add to OCB to make them appear from the ceiling
+4000 Add to OCB to make them start coming out slowly then gush out
WRAITH_1
1 UNKNOWN
WRAITH_2
2 Dies on contact with water
DOG
1 Lies down until triggered
FISH
## Does various amounts of damage depending on the OCB number
ENEMY_PIECE
1 UNKNOWN
2 UNKNOWN
SCALES
1 UNKNOWN
2 UNKNOWN
4 UNKNOWN
FALLING_BLOCK
2 Shatters repeatidly (looks weird)
CHAIN
1 Makes chain cause damage to Lara
HAMMER
1 No change
2 When Lara stands on trigger the hammer starts dropping, when she steps off it stops moving and doesn't reset
3 Same as above but the hammer resets when Lara steps off the trigger
FLAME_EMITTER
-59
-57
-53 Blows out flames in the direction the cone point of the cone is facing
-51
-43
-7
-2
-1 Makes it shoot out vertical puffs of flames
1
2
3
4
5
6
7
FLAME_EMITTER2
-7
-6
-5
-3
-1
1 Make flame half normal size
2 Moves flame along in direction of cone
3 Makes flame a small light
123
FLAME_EMITTER3
1 Changes the flame into blue lightning (not confirmed)
2 Same as above
3 Same as above
4 Same as above
888 Changes flame to a ball of lighting that follows Lara (can set Lara on fire, causes damage)
TWOBLOCK_PLATFORM
132 Raises platform about 4 clicks higher than usual
167 Raises platform about 8 clicks higher than usual
207 Raises platform about 12 clicks higher than usual
259 Raises platform about 16 clicks higher than usual
RAISING_BLOCK
1 & 2 1 When triggered it raises with an earthquake effect
2 Automaticly triggered without having to use a trigger, it raises with an earthquake effect
PUSHABLE_OBJECTS
1 Can't be pushed
2 Same as above
3 Same as above
4 Same as above
5 Same as above
SENTRY_GUN
1 Is invisible until triggered, when it's triggered it becomes jammed
MINE 1
When triggered it sets on fire and explodes destroying whatever is nearby (blast range approx 3 squares)
OBELISK
1
2
3
SETH_BLADE
## See manual page 86 for details
LIGHTNING_CONDUCTOR
1
2
ELEMENT_PUZZLE
1
2
3
PUZZLE_ITEMS & PICK_UPS
*ADD 64 TO OCB TO ACTIVATE A PICKUP TRIGGER*
1 Hand in hole animation
2 Crowbar animation (need crowbar to pick up)
3 High pedestal animation
4 Low pedestal animation
48
128 Makes object appear when there are none left in your inventory
132
256
PUZZLE_HOLES
-1045 UNKNOWN
-1025 UNKNOWN
-999 UNKNOWN
-423 Posiden statue animation
-422 Harp playing animation with sounds
SWITCH_TYPES
-1 Lara can't use switch (doesn't recognise it as a switch)
1 Hole in the wall animation
2 Use crowbar to pull off wall animation
3 Pickup from high pedestal
4 Pickup from low pedestal
JUMP_SWITCH
-1 Lara can't use switch (doesn't recognise it as a switch)
PULLEY
1 The first pull activates object, the second one deactivates it
DOOR_TYPES
1 Doesn't open when triggered
2 Need to use the crowbar to open
SEQUENCE_DOOR1
1 Doesn't open when triggered
2 Same as above
3 Same as above
4 Same as above
5 Same as above
SEQUENCE_SWITCHES
1 Lara can't get to the switch (keeps trying to sidestep to get in front of it)
2 Same as above
STATUE_PLINTH
1 UNKNOWN
STEAM_EMITTER
1 Small amount like in Laras fireplace (no damage)
888 Constant steam in direction of cone (causes damage)
968 Short bursts (causes damage)
1448 Same as above but less frequent
1928 Same as above but even less frequent
EARTHQUAKE
333 Earthquake sounds but no shaking (lasts for approx 20 seconds)
888 Earthquake sounds with shaking, starts fairly calm but gets worse later on (no time limit)
AMBER_LIGHT
1 Explodes
2 UNKNOWN
WATERFALLS
2 UNKNOWN
666 UNKNOWN
668 UNKNOWN
777 Makes waterfall sounds (possibly, can't confirm yet)
PLANET_EFFECTS
1 UNKNOWN
2 UNKNOWN
3 UNKNOWN
4 UNKNOWN
ANIMATING_OBJECTS
666 Have to stay on trigger for it to keep moving (eg. if Lara moves off trigger the object stops animating)
TRAPDOOR_1
*SET TRIGGER TIMER TO AMOUNT OF SECONDS TRAPDOOR STAYS OPEN*
1 Make trapdoor open then close
2 Same as above
3 Same as above
4 Same as above
5 Same as above